That was announced in the 1.2.65 release notes months ago. I don't feel that I get as much out of Shockwave on those two, so I try to keep both Cleave and RS active and use Storm of Swords from Leap.įYI, I played this build mostly as an XP farmer in Bronze ANB, so I haven't tried it past TL100 yet. I've taken 5 different data points on my Mage and they all match, to the limit of the accuracy of the numbers, the equation C / (C + 3000), implying that the constant should be 3000, not 3500. Each player class has a slightly varying ability set, with the warrior having 21 abilities, mage has 20, and bounty hunter has 18. ![]() Abilities come in 3 types, attack, utility, and passive. ![]() I am not sure how to best attack Kara & Garm since their blue status bar never changes. Mage Abilities Warrior Abilities Bounty Hunter Abilities Abilities are what let you deal damage and manipulate the battlefield to your advantage. Then once you get them bleeding, you can proc Leap, ITZ, and then Shockwave once you hit the ground to finish them off.įor bosses whose blue status bar winds down, Macgroth, TBD, Elban, I think it is better to use Rending Slash to activate the DOT so that once the blue status bar runs out, you can hit them hard with Shockwave. It seems to work best if you can keep both of the primary attacks active, but you definitely want to start the DOT from Rending Slash to get more out of Shockwave. ![]() I use the Vampiric Blades with my initial attack being Rending Slash followed by Cleave. Are these really better than Frenzy for this build? I noticed most of the top warriors using a Fury/Warlords combo does not use Frenzy but instead use Rending slash and Cleave.
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